Challenging tactical combat, legacy campaign progression, thirty-nine character evolutions and progression paths, and dozens of unique adversaries and battlegrounds across the exotic lands of Chorus.
Our "Big Box" campaign game experience, Rove was fully funded on Kickstarter in June, 2024.
An advanced campaign that builds upon the content of Rove: Core with unique adversary mechanics.
A new, fully standalone Rove adventure. Late Pledges are available now on Gamefound, arriving November 2026.
I want to see more games like Rove in the world: deep, tactical, campaign oriented dungeon crawling where the myriad of player decisions determine success or failure.
— Isaac Childres, Cephalofair Games
I'm giving it a 9.5. I really like this game, it astounded me how much I enjoyed it. The combat is just so fun. (Rove was awarded the Dice Tower Seal of Excellence.)
— Tom Vasel, The Dice Tower
Rove gives you a puzzle of card manipulation in an epic dungeon crawler campaign. I've enjoyed the game and can't wait to see the progression and character depth.
— Alex Radcliffe, Board Game Co
We're dedicated to supporting our games and players with frequent, free updates from our design team.
This free desktop and mobile app was created to simplify campaign management in Rove. Created by @Nearo.
Have a question? Check out our active Discord Server, where you can chat with the team at Addax Games.
Lead Designer Tyvan Grossi discusses Rove’s branching class evolution system, inspired by RPGs, and how leveling up reshapes the tactical gameplay of Rove.
That’s when it dawned on me. I’ve only known status effects as something that affects a character or unit in a game. What if the status affected a space on the map instead of a unit?
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